Contact Info / Websites
I don't quite understand all of it... but I loves it just the same. haha.
As with my last few posts, I'm still gonna have to pimp out our new game Ninja Penguin Rampage. If you have an iphone be sure to check it out...
Quite the christmas gift to yourself for a dollar if I do say so myself.
Anyways, Happy Holidays to everyone out there. I hope the new year brings great things to you all.
Our game "Ninja Penguin Rampage" is available now for all you iphone and ipod touch users out there! Developed by Invulse games and released by Chillingo (the Angry Birds studio).
You can nab it up here...
Or, for those of you a bit wary of the amazingness of this game, the free Lite version is here...
If you want to check out more screen shots or get more info visit Chillingo's site.
A Co-worker and friend of mine has made an iphone beat-em-up engine and released his first game "Ninja Penguin Rampage". I am proud to have helped with the artwork and cutscenes for the game which has been picked up by publisher Chillingo and should be released to the general public as of the 16th of December.
Check out the preview...
Here are some more links for interested parties...
In animation news, I have also been working on some new projects with some fairly prominent hollywood acting talent, more info on this to come but suffice it to say expect some pretty cool things in 2011.
Here's another penguin screen shot...
EDIT: I have chosen the musicians for the themes of this show, thanks to everyone who submitted.
A message to all musicians out there.
I am looking for someone to write and record a theme song for a new series I am working on. I do want something original and previously unused and I would like to be able to pay for the exclusive license to use the song in the series.
I'll share specific thoughts and needs once I have decided who I would like to go with, however the style I was thinking was something with a punk (possibly techno) feel, possibly like the prodigy or Mindless Self Indulgence. I'm open to other styles, but the bottom line is the music needs to be fun and driving.
Rather than have people do spec work I figured it would be cool if anyone interested just wanted to post a link to their current samples or catalogue here (or PM, either way).
I look forward to hearing what you guys have in store. Thanks ahead of time to anyone who submits.
2010-06-08 14:25:25 by sirjeffofshort
I found an article entitled "5 reasons it's still not cool to admit you're a gamer." I went into it expecting some mild chuckles followed by my saying 'well that's not entirely true...' However I was surprised to find an extremely well stated article on the current pitfalls of the gaming industry and subculture. Written by an avid "gamer" it is (in my oppinion) the perfect perspective for such a thing.
The full article is here... http://www.cracked.com/article_18571_5 -reasons-its-still-not-cool-to-admit-y oure-gamer.html however for those of you who don't feel like reading the full two pages (although I would suggest it, it's pretty good.) I'll sum it up real quick...
5: We can't escape the lonely virgin stereotype - Even though pretty much everyone plays games now there is still the lonely loser stereotype we have to put up with in the media, down to the point where there is a site where you play to game with women. This isn't really helped out by our actions as gamers and our interactions with the opposite sex, especially in our preferred medium, the realm of online games (which are often shrouded with shouts of "tits or gtfo" and other such demeaning slander)
4: The Industry Thinks We're All 17-Year-Old Douchebags - Basically the objectification of women argument, the fact that "Mature" in the industry basically means male fantasy superviolence or over hyped sex... not extactly the most "Mature" things to the rest of the world.
3: Video Game Storytelling is Still at the Level of B Movies - Yes there are games out there that have amazing stories and push the genre, however the most popular and abundant titles are themes and ideas that in other mediums would be considered "guilty pleasures" at best. Characters continue to be stereotypes and plots continue to be thin to non-existent, not very huge strides in storytelling for a medium that has been around for about 40 years.
2: We're Still Obsessed by Shiny Gadgets - When the film industry started out it was all about the 'holy shit I'm watching a movie!' spectacle, but it very quickly evolved into a much more in depth medium for storytelling and conveying ideas. Videogames don't have the same staying power as movies (people still pay money to see movies that were made 40 years ago, would anyone here pay money to play pong?) We are more obsessed with pixel counts, polygons and high def specs than with the things that make entertainment timeless (story and themes). The things that excite us most are still technologial novelties (motion control, updated graphics and 3D), and if something doesn't live up to current standards we as a community can throw a fit like no other, leading into...
1: We Have Some Serious Entitlement Issues - This part lightly touches on the piracty issue and the fact tha millions of us seem to think we are entitled to something people spent thousands of manhours on for cheap or free, but it focuses more on our ability to throw a serious tantrum when we don't like or disagree with something rather than talk about it in a mature manor.
So that's pretty much it. I honestly found the article somewhat enlightening in the sense that it put into words some concerns and thoughts I'd had for some time. I can't say I agree with everything as it applies to me (or really much of it) but the truth is that as a group, these things do seem to define us "gamers" to the rest of the world.
Basically I want to know your thoughts on the idea. Do you think we as gamers have a long way to go before we are taken seriously by the larger demographics? I'm not so much interested in knowing what games or actions people think rebutt the issues stated, or why they don't apply to you. I'm more interested in hearing thoughts about why as a populace we (gamers) are viewed as we are and what (if anything) could be done to improve our station in the world.
For those of you who haven't heard, there is a good amount of controversy over the last two episodes of South Park and their use of the prophet Muhamed as a character.
If you don't know the details i won't go into it here but HERE is a good article explaining most of what you need to know. The short version is that some extremist groups issued threats against Trey Parker & Matt Stone and Comedy Central has since been editing and censoring South Park episodes to avoid angering the groups further.
As of now neither of the last two episodes are in re-runs or even available online at southparkstudios.com and I just noticed that they had also pulled the older episode "Super Best Friends," from streaming on the site, which depicted Muhamed without being censored before the situation became taboo.
So, what do you think? Should Parker and Stone be allowed their rights to creative expression, or should they willingly censor themselves to cater to the threats of some of these groups?
*Please note any outright hate speech in response will be removed. I will accept any opinion if it is well formed and stated, but I don't want to open a forum for hate speech.*
New series releases today! Right now! Right this moment! Check it out...
This new series, called "Sellout" will follow four Hollywood elite as they make and remake some of the hottest franchise properties out there, "fixing" the inherent problems with each along the way. We have a lot of fun stuff planned for this series so I hope you guys enjoy.
In other news, a friend of mine and a talented animator/ all around pretty funny guy, Richard Ferro started a new podcast. The Plug'n is a pretty good way to keep up with all the current trends in the media, and a good place to hear some funny discussions about them.
Check it out if you get a chance...
Till next time.
So pro-registration for Comic-Con opened today myself and the Sketched crew were able to grab industry pro passes this year. This means we will be repping Sketched on the floor for all four days plus preview night.
Just got me wondering what everyone else's plans for comic-con are this year. I enjoyed last year but I still felt like I missed so much, so if anyone has any tips on how to get the most out of your comic-con experience be sure to let me know.
Also, our producer is sending Bill and myself over to Wondercon in San Francisco next month as well, so let me know if anyone else is planning on being there.